Game Design – Week 10 – GTD – Getting Things Done – Part 2
Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day. – from LifeHacker.com
“Your mind is for having ideas, not holding them.”
“You can do anything, but not everything.”
― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World
SUMMARY
- I already shared my weekly summary so i will share my all-nighter i turned in a lot of math, worked on some blogs, and I also drank a lot of coffee
PRACTICE ROOM (TUTORIALS)
- Set a timer
- Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript (PlayCanvas) or C# (Unity) (NOT BOTH)
PlayCanvas – Javascript
- i learned how to write words in java which was a lot complicated than I thought
Unity – C#
- https://www.sololearn.com/Course/CSharp/
- Write the latest lesson you have completed this week
- DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE
CLASSROOM (THEORY & ANALYSIS)
From those videos i learned about a GTD. A GTD is pretty much a way to oragnize your work from urgent to not urgent. this will help manage stress. people think and i thought i could do it in my head. you cant. so with this it helps you lay everything out and work on it. which is very very helpful.
LAB (THEORY PRACTICED)
Examine Two GTD Maps: Basic and Detailed
- Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
- Basic map from BiggerPlate.com embedded below
GTD-based Trusted System
- Examine and pick a trusted system from the 4 options listed below to ‘capture’ your work
- A trusted system is your method for managing your tasks in a way that you consistently get things done
OUTSIDE (PRODUCTIVITY & THE BRAIN)
OPTIONAL EXERCISE
- Read Getting Things Done for Teens: Take Control of Your Life in a Distracting World by David Allen
STUDIO (CREATING MAPS)
CONTROL ROOM (PRODUCTION)
WHAT I LEARNED and PROBLEMS I SOLVED
I learned how to work a gtd system, stress management, and problem-solving skills for writing in java.