Game Design – Week 8 – Logic, Flowcharts, and Coding

Game Design – Week 8 – Logic, Flowcharts, and Coding

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“Binary code” by Christiaan Colen is licensed under CC BY-SA 2.0

When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc

SUMMARY

  • Write your weekly summary here, last, at the end of the week…
    • Only one to two sentences

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

  • Use Draw.io and save in your Google Drive
  • We will share these in class, soon
  • https://app.diagrams.net/#G1enNoJOR10MqHVBitcBHQx6tLBiK029S1
  • it was harder then i though to make but it makes stuff run way smoother. i really like this idea and i will probably use it a lot more

OUTSIDE (CREATIVITY & THE BRAIN)

  • it made me notice how much we heard people talking about killing their self or talking there self down and it’s not a shock factor because we are used to it

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)

PlayCanvas

Screenshot from Daniel Wood’s YouTube Channel Playlist

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • the most interesting stuff i learned was the flow chart I didn’t know you can use it for work I don’t know kinda shocked me.

WEEKLY ACTIVITY EVALUATION

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